mob
	var
		equiped


obj
	items
		Gun
			icon = 'gun.dmi'
			icon_state = "gun"
			Click()
		//		if(usr.contents in "Gun")
				if(usr.equiped == "Gun")
					usr.equiped = ""
					usr << "You unequiped [src]"
				else
					usr.equiped = "Gun"
					usr << "You equiped [src]"
